Absorb
grass- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You attempt to absorb some of a target’s health. Make a melee attack. On a hit, the creature takes 1d4 + MOVE grass damage. Half the damage done is restored by the user.
At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.
- Contest
- clever
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.