Acid
poison- Move Power
- dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- self (30ft cone)
You create a stream of hot acid in a 30 foot cone, centered on you. Creatures caught in the cone must make on a DEX save, taking 1d6 + MOVE poison damage on a fail, and half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Brings down the energy of any Pokemon that have already used a move this turn.