Apple Acid

grass
Move Power
dex, cha
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (15ft cone)

You douse the area in the acid of tart apples. Targets in the area must make a DEX save. A creature takes 1d10 + MOVE grass damage on failure, half on success. Every creature that fails the save also suffers -2 to DEX or CON saving throws until the end of the encounter or until withdrawn. This effect may stack up to three times on the same creature.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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