Astonish
ghost- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 20ft
You startle a creature with a loud shout . Make a ranged attack roll against a creature doing 1d6 + MOVE ghost damage on a hit. On a natural attack roll of 15 or more, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Optional Rules:
Instead of a natural roll of 15 or higher, target must make a WIS save against your MOVE DC. On failure, the target flinches.
- Contest
- cute
- Appeal
- 2
- Jam
- 3
- Effect
- Startles the last Pokemon to act before the user.