Astonish

ghost
Move Power
dex, wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
20ft

You startle a creature with a loud shout . Make a ranged attack roll against a creature doing 1d6 + MOVE ghost damage on a hit. On a natural attack roll of 15 or more, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Optional Rules:

Instead of a natural roll of 15 or higher, target must make a WIS save against your MOVE DC. On failure, the target flinches.

Contest
cute
Appeal
2
Jam
3
Effect
Startles the last Pokemon to act before the user.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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