Belch
poison- Move Power
- str, con
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 15ft
You let out a damaging belch at a creature in range. Force the creature to make a CON save against your Move DC, taking 2d10 + MOVE poison damage on a failure, or half as much on a success. If you are holding a berry when activating this move, you may consume it and force the target to automatically fail the saving throw.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.
- Contest
- tough
- Appeal
- 1
- Jam
- 0
- Effect
- Works well if the user is pumped up.