Bite
dark- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You sink your teeth into a target creature. Make a melee attack roll, doing 1d10 + MOVE dark damage on a successful hit. On natural attack rolls of 19 or 20, the target flinches
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Optional Rules:
Instead of a natural roll of 19 or higher, the target must make a CON save against your MOVE DC. On failure, the target flinches.
- Contest
- tough
- Appeal
- 2
- Jam
- 3
- Effect
- Startles the last Pokemon to act before the user.