Bite

dark
Move Power
str, dex
Move Time
1 action
PP
15
Duration
instantaneous
Range
melee

You sink your teeth into a target creature. Make a melee attack roll, doing 1d10 + MOVE dark damage on a successful hit. On natural attack rolls of 19 or 20, the target flinches

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Optional Rules:

Instead of a natural roll of 19 or higher, the target must make a CON save against your MOVE DC. On failure, the target flinches.

Contest
tough
Appeal
2
Jam
3
Effect
Startles the last Pokemon to act before the user.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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