Blast Burn
fire- Move Power
- str, dex
- Move Time
- 1 action, recharge
- PP
- 3
- Duration
- instantaneous
- Range
- 50ft
Explosive projectiles rain down upon creatures in a 10 foot radius, centered on a point within range. Any creature caught in the blast must make a DEX save against your Move DC, taking 3d8 + MOVE fire damage on a fail and half as much on a success. This move saps you of energy, and may not activate it again until after the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.
- Contest
- beauty
- Appeal
- 4
- Jam
- 4
- Effect
- Startles all other Pokemon. User cannot act in the next turn.