Boomburst

normal
Move Power
str, cha
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (20ft radius)

You create a deafening, explosive sound that damages all creatures within 20 feet of you. Force any creature in range to make a CON save against your Move DC, taking 2d12 + MOVE normal damage on a failure, or half as much on a success.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.

Contest
tough
Appeal
4
Jam
4
Effect
Startles all other Pokemon. User cannot act in the next turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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