Burn Up

fire
Move Power
str, dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (15ft radius)

You use up all the fire energy you have to inflict massive damage in a 15 foot radius, centered on you. Creatures within the area must make a DEX save against your Move DC. On a failure, the creature take 5d4 + MOVE fire damage and become burned. On a success, they take half as much damage without being burned. After using this move, the user burns itself out and loses its fire-typing for the remainder of combat. Dual-type fire Pokémon change to their single other type, and single-type Pokémon become typeless, losing STAB and all vulnerabilites, resistances, and immunities.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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