Constrict
normal- Move Power
- str
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You wrap yourself around a creature, trying to squeeze the life from them. Make a melee attack roll. On a hit, the target takes 1d4 + MOVE normal damage and is grappled. At the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. As long as the target is grappled on your subsequent turns, this move can be activated again as a bonus action with an automatic hit, dealing 1d4 normal damage.
At Higher Levels: The damage dice rolls for this move change to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Brings down the energy of any Pokemon that have already used a move this turn.