Crush Claw
normal- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You strike out with powerful claws. Make a melee attack roll against a creature, doing 1d12 + MOVE normal damage on a hit. If the natural attack roll is 15 or more, your next attack on the same target is rolled at advantage.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
- Contest
- cool
- Appeal
- 1
- Jam
- 4
- Effect
- Badly startles the last Pokemon to act before the user.