Curse
ghost- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- 1 minute, concentration
- Range
- 10ft
This Move has a different effect based on your creature type. If you are ghost-type: You attempt to put a curse on a creature. Force a target in range to make a WIS saving throw against your Move DC. On a fail, the target is cursed. You take 1d6 damage initially and the target takes 1d6 ghost damage at the end of each of its turns for the duration. If you are any other type: You place a curse on yourself. For the duration, your STR and CON scores increase by 2, but your DEX score decreases by 4.
At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move later on the next turn.