Dark Void
dark- Move Power
- wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (30ft radius)
You send the minds of your creatures into a world of darkness, damaging them before putting them to sleep. All creatures within 30 feet of you must make a WIS save against your Move DC, taking 2d10 + MOVE dark damage and falling asleep on a failure, or half as much without falling asleep on a success.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Makes the remaining Pokemon nervous.