Diamond Storm
rock- Move Power
- none
- Move Time
- 1 action
- PP
- 3
- Duration
- 3 rounds, concentration
- Range
- 50ft
You stir up a massive storm of sharp diamonds in a 30 foot radius, centered on a point in range. When a creature enters the area for the first time on their turn, or begins their turn inside the area, they take 4d4 rock damage. The Diamond Storm lasts for 3 rounds. When you activate this move, roll a d4. On a result of 3 or 4, your AC is increased by 2 while the Diamond Storm is active.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Excites the audience a lot if used last.