Disarming Voice

fairy
Move Power
cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (20ft radius)

You let out a charming cry, dealing emotional damage to any creature in range that can hear you. This move automatically hits for 1d4 + MOVE fairy damage unless a creature is in the invulnerable stages of Fly, Dig, Bounce, etc.

At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.

Optional Rules:

Instead of automatically hitting, targets make a CHA save against your MOVE DC. On failure, they take full damage and have disadvantage on their next attack. On success, they take half damage.

Contest
cute
Appeal
2
Jam
0
Effect
Works great if the user goes first this turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Something went wrong...

You can help by reporting this error!