Double Iron Bash

steel
Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You punch twice with two devastating slams of your fist. Make two melee attack rolls, doing 1d6 + MOVE steel damage on each successful hit. If any natural attack roll is 16 or higher, the target flinches.

At Higher Levels: The damage dice rolls for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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