Double Team
normal- Move Power
- none
- Move Time
- 1 bonus action
- PP
- 3
- Duration
- 1 minute, concentration
- Range
- self
You create a duplicate image of yourself, 5 feet beside you. The image mimics you and attempt to fool your opponents into attacking it, instead.
When subject to any move (attack or saving throw / damaging or non-damaging) with an area of effect of 5 feet wide or less, roll a d4. On a result of 3 or 4, the image absorbs the damage and/or effects of the attack and disappears. Creatures with Truesight bypass the effect of this move. If grappled or restrained by a creature while Double Team is active, Double Team has no effect. (Examples that would trigger the roll include Tackle, Thunder Wave, Rock Slide, etc.)
Optional Rules:
When this move is used again before the duplicate is consumed, an additional duplicate is created, up to a maximum of three duplicates.
With two duplicates, the attacker must roll a 5 or 6 on a d6 to hit the target. With three duplicates, the attacker must roll a 7 or 8 on a d8.
- Contest
- cool
- Appeal
- 1
- Jam
- 0
- Effect
- Gets the Pokemon pumped up. Helps prevent nervousness, too.