Eerie Spell

psychic
Move Power
int, wis
Move Time
1 action
PP
3
Duration
1 minute, concentration
Range
60ft

The user attacks with its tremendous psychic power. The target must make an INT save. On failure, moves the target makes cost 1 additional PP for the duration.

At Higher Levels: The additional PP cost becomes 2 at level 10.

Optional Rules:

If the target is a spellcaster, spells cast by the target require 1 additional spell slot (2 at level 10).

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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