Eerie Spell
psychic- Move Power
- int, wis
- Move Time
- 1 action
- PP
- 3
- Duration
- 1 minute, concentration
- Range
- 60ft
The user attacks with its tremendous psychic power. The target must make an INT save. On failure, moves the target makes cost 1 additional PP for the duration.
At Higher Levels: The additional PP cost becomes 2 at level 10.
Optional Rules:
If the target is a spellcaster, spells cast by the target require 1 additional spell slot (2 at level 10).