Ember
fire- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- 60ft
You hurl a ball of flame at a target within range. Make a ranged attack, doing 1d6 + Move fire damage on a successful hit. If the natural attack roll is 19 or 20, the target is burnt.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Optional Rules:
Instead of a roll of 19 or higher, target makes a DEX save against your MOVE DC. On failure, the target is burnt.
- Contest
- cute
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.