Endeavor
normal- Move Power
- wis, con
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 30ft
When you activate this move, select a creature in range. the target must make a WIS saving throw against your Move DC. On a failure, the target’s current HP is reduced to be equal to your own. The hit point reduction can be no more than 5x the target's level. This move can not be used in the first round of combat.
- Contest
- tough
- Appeal
- 2
- Jam
- 0
- Effect
- Works great if the user goes last this turn.