Endure
normal- Move Power
- none
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- self
On an instance of taking damage that would otherwise cause you to faint, you may instead fall to 1HP on the first instance of this reaction. On future instances of this move in the same combat, you must roll higher than a 15 on a d20 roll for the reaction to be successful.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move later on the next turn.