Extrasensory
psychic- Move Power
- wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You create an irritating, damaging sound in the mind of a creature. Make a ranged attack roll against a creature in range, doing 2d6 + MOVE psychic damage on a hit. If the natural attack roll is 19 or 20, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- cool
- Appeal
- 2
- Jam
- 1
- Effect
- Badly startles Pokemon that used a move of the same type.