Fairy Wind
fairy- Move Power
- dex, cha
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- 30ft
You stir up vicious fairy winds that fly towards a creature in range. Make a ranged attack roll against a target, dealing 1d6 + MOVE fairy damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
- Contest
- beauty
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.