Feint Attack

dark
Move Power
str, dex, cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You bring a creature close and hit it with a sucker punch. Make a melee attack on a creature, at advantage, dealing 1d10 + MOVE dark damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest
clever
Appeal
2
Jam
0
Effect
Works great if the user goes first this turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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