Final Gambit
fighting- Move Power
- str
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 30ft
You risk everything and use your own life force to damage a creature in range. When you activate this move, you faint, and force a target in range to make a CON save against your Move DC. The target takes an amount of fighting damage equal to your remaining HP on a failure, or half as much on a success
- Contest
- tough
- Appeal
- 8
- Jam
- 0
- Effect
- A move of huge appeal, but using it prevents the user from taking further contest moves.