Final Gambit

fighting
Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
30ft

You risk everything and use your own life force to damage a creature in range. When you activate this move, you faint, and force a target in range to make a CON save against your Move DC. The target takes an amount of fighting damage equal to your remaining HP on a failure, or half as much on a success

Contest
tough
Appeal
8
Jam
0
Effect
A move of huge appeal, but using it prevents the user from taking further contest moves.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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