Fleur Cannon
fairy- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (80ft line)
You unleash a beam of energy in a 80 foot line, 5 feet wide. All creatures in its path must make a DEX save against your Move DC, taking 5d4 + MOVE fairy damage on a hit, or half as much on a save. After activating this move, your next attack is rolled at disadvantage. If the next attack requires a saving throw, the target(s) has advantage.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.