Flower Trick
grass- Move Power
- dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
You throw a rigged bouquet of flowers at the target. The target makes a DEX save against your move DC. It takes 1d12 + MOVE grass damage, half as much on successful save. This attack counts as landing a critical hit for the sake of other effects or triggers.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.