Flower Trick

grass
Move Power
dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
30ft

You throw a rigged bouquet of flowers at the target. The target makes a DEX save against your move DC. It takes 1d12 + MOVE grass damage, half as much on successful save. This attack counts as landing a critical hit for the sake of other effects or triggers.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Something went wrong...

You can help by reporting this error!