Foul Play

dark
Move Power
str, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You turn a creature's own power against it. Make a melee attack roll using your MOVE power. On a hit, the target takes an amount of dark damage equal to 2d8 + the target's level.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest
clever
Appeal
1
Jam
0
Effect
Shows off the Pokemon’s appeal about as well as the move used just before it.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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