Freeze-Dry

ice
Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
20ft

You unleash a freezing cold air that rapidly chills a creature in range. Make a ranged attack on a creature, dealing 1d12 + MOVE ice damage on a hit. On a natural attack roll of 19 or 20, the target is frozen. This move deals super effective damage to water-type creatures. If the target’s secondary type is resistant to ice damage, this move deals standard damage instead.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Contest
beauty
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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