Frenzy Plant
grass- Move Power
- dex
- Move Time
- 1 action, recharge
- PP
- 3
- Duration
- instantaneous
- Range
- self (15ft radius)
You summon a whirlwind of jagged branches and razor sharp leaves that batter all creatures in a 30 foot circle, centered on you. All creature caught in the flurry must make a DEX saving throw against your Move DC, taking 3d8 + MOVE grass damage on a failure, and half as much on a success. This move saps you of energy, and may not activate it again until after the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.
- Contest
- cool
- Appeal
- 4
- Jam
- 4
- Effect
- Startles all other Pokemon. User cannot act in the next turn.