Fusion Bolt
electric- Move Power
- str
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 100ft
You summon a gigantic lightning bolt that strikes down from the heavens in a 60 foot circle, centered on a point within range. All creatures caught in the blast must make a DEX save against your Move DC, taking 5d6 + MOVE electric damage on a failure, or half as much on a success. If Fusion Flare was already used this round, double the damage dealt.
At Higher Levels: The damage dice roll for this move changes to 4d10 at level 5, 6d10 at level 10, and 8d12 at level 17.
- Contest
- cool
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the later it is used in a turn.