Glaciate
ice- Move Power
- dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 20ft
You blow a wind of freezing cold air at a creature in range. Make a ranged attack roll, dealing 1d10 + MOVE ice damage on a hit. On a hit, reduce the target's speed by 5 feet. A target reduced to a speed of 0 in this manner becomes frozen. The target may use an action at any time (before becoming frozen) to warm its body, resetting its speed.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Temporarily stops the crowd from growing excited.