Grass Whistle
grass- Move Power
- con, cha
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- 30ft
You make a shrill sound that has the chance to put a creature to sleep. The target must make a WIS save against your Move DC, falling asleep on a failure.
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Prevents the user from being startled one time this turn.