Grassy Terrain
grass- Move Power
- none
- Move Time
- 1 action
- PP
- 5
- Duration
- 3 rounds
- Range
- self (40ft radius)
Grass sprouts from the ground in a circle around you, coating the earth with healing energy. For 3 turns, all creatures in the affected area heal for an amount of hit points equal to their proficiency bonus at the end of their turn. Grounded creatures are those that do not have a flying speed or Levitate, Magnet Rise, or similar ability. In addition, creatures may double their MOVE modifier on damage rolls from grass-type moves activated inside the area.
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Excites the audience a lot if used first.