Growl
normal- Move Power
- cha, str
- Move Time
- 1 action
- PP
- 20
- Duration
- 1 minute
- Range
- 100ft
You target a creature with an intimidating growl. The creature must make a WIS save against your Move DC. On a fail, it adds -1 to any attack it makes for the duration. This modifier can be stacked if it fails multiple growl saves, up to a maximum of -5.
- Contest
- cute
- Appeal
- 2
- Jam
- 0
- Effect
- Works great if the user goes last this turn.