Halo Song

fairy
Move Power
cha
Move Time
1 action
PP
3
Duration
1 minute, concentration
Range
Self (15 ft radius)

A captivating song fills the air around you. When an enemy creature enters the area for the first time on a turn or starts its turn there, it must make a CHA saving throw. On a failed save, the creature takes 1d8 + MOVE fairy damage. On a successful save, the creature takes half as much damage.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 3d8 at level 10, and 4d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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