Heal Pulse

psychic
Move Power
con, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
30ft

You emit a healing pulse that restores a target's HP. Choose a target in range (cannot be yourself). The target regains 4d4 + MOVE hit points.

At Higher Levels: The healing dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Contest
beauty
Appeal
2
Jam
0
Effect
Excites the audience in any kind of contest.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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