Heal Pulse
psychic- Move Power
- con, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
You emit a healing pulse that restores a target's HP. Choose a target in range (cannot be yourself). The target regains 4d4 + MOVE hit points.
At Higher Levels: The healing dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.
- Contest
- beauty
- Appeal
- 2
- Jam
- 0
- Effect
- Excites the audience in any kind of contest.