Heat Crash
fire- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You slam into a creature with your flaming body. Make a melee attack on a target, dealing a minimum of 1d8 + MOVE fire damage on a hit. Add an additional bonus to damage equal to your MOVE modifier for each size level you are above a creature. (Sizes, in order, are: Tiny, Small, Medium, Large, Huge, Gargantuan)
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Excites the audience a lot if used last.