Heat Wave
fire- Move Power
- dex, con
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (15ft radius)
You exhale a wave of hot breath in a 30ft. circle, centered on you. Creatures caught in the area must make a DEX save against your Move DC, taking 2d8 + MOVE fire damage on failure, or half as much on a success. If the creature fails the save by 5 or more, it is burned.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
- Contest
- beauty
- Appeal
- 2
- Jam
- 2
- Effect
- Startles all of the Pokemon to act before the user.