Helping Hand

normal
Move Power
none
Move Time
1 bonus action
PP
5
Duration
10 minutes
Range
60ft

You can use a bonus action on your turn to choose one ally other than yourself within 60 feet of you who can hear you. That ally can add a d6 to one ability check, attack roll, or saving throw it makes within the next 10 minutes, before the result of the roll is called by the DM. An ally being helped can only have one d6 available at a time.

At Higher Levels: The helping dice for this move changes to d8 at level 5, d10 at level 10, and d12 at level 17.

Contest
clever
Appeal
4
Jam
0
Effect
Quite an appealing move.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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