Hex
ghost- Move Power
- wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 50ft
You send a ghostly energy at a creature that does additional damage to those affected by status conditions. Make a ranged attack, dealing 1d10 + MOVE ghost damage on a hit. If the target is affected by a status condition, double your MOVE modifier when adding damage.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
- Contest
- clever
- Appeal
- 2
- Jam
- 1
- Effect
- Badly startles Pokemon that used a move of the same type.