High Jump Kick

fighting
Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You leap into the air to deliver a strong kick to a target. Make a melee attack, doing 2d8 + MOVE fighting damage on a hit. On a miss, you take 1 damage.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest
cool
Appeal
6
Jam
0
Effect
A very appealing move, but after using this move, the user is more easily startled.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Something went wrong...

You can help by reporting this error!