Horn Attack
normal- Move Power
- str
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You strike at a target with your horn. Make a melee attack, doing 1d10 + MOVE normal damage on a hit. If you moved 20 feet or more straight towards a target, immediately before activating this move, force a creature to make a STR save against your Move DC or be knocked prone.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
- Contest
- cool
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.