Howl

normal
Move Power
none
Move Time
1 action
PP
10
Duration
1 round
Range
self

You pierce the air with an intimidating howl. Until the end of your next turn, allies (and you) have advantage on any melee attack rolls they make against a creature within 5 feet of you.

Contest
cool
Appeal
2
Jam
0
Effect
Works great if the user goes last this turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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