Hyperspace Fury
dark- Move Power
- none
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 60ft
Using your many arms, you send a barrage of three balls of furious energy at any creature(s) in range. Each ball automatically deals 1d6 dark damage to any creature(s) you choose. Reactions that negate damage such as Protect or Detect cannot be used. After activating this move, any attacks against you, until the beginning of your next turn, are rolled at advantage.
At Higher Levels: You can fire 4 projectiles at level 5, 5 projectiles at level 10, and 6 projectiles at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Excites the audience a lot if used first.