Hyperspace Hole
psychic- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 40ft
You create a hyperspace portal that allows you to instantly teleport to a creature in range and strike out with a melee attack. This move is guaranteed to hit for 2d6 + MOVE psychic damage. Reactions that negate damage such as Protect or Detect cannot be used.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Excites the audience a lot if used first.