Ice Ball

ice
Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You roll into a rock-hard ball of ice and continue to pummel a creature. When you activate this move, make a melee attack on a target in range, doing 1d6 + MOVE ice damage on a hit. If you use this move on your turn in consecutive rounds, double the dice roll for damage each time you hit. The multiplier maxes out at 8x the original damage. The damage resets if any of the attacks miss, or if you are incapacitated.

At Higher Levels: The damage dice roll for this move changes to 1d8 at level 5, 1d10 at level 10, and 1d12 at level 17.

Contest
beauty
Appeal
3
Jam
0
Effect
Temporarily stops the crowd from growing excited.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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