Ice Fang

ice
Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You attempt to pierce a creature with ice- infused fangs. Make a melee attack, dealing 1d10 + MOVE ice damage on a hit. On a natural attack roll of 19 or 20, the target is frozen and flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest
cool
Appeal
4
Jam
0
Effect
Quite an appealing move.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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