Imprison

psychic
Move Power
wis, int
Move Time
1 action
PP
5
Duration
1 minute, concentration
Range
30ft

You create psychic walls within the mind of a target in range. Force the target to make a WIS saving throw against your Move DC. On a failure, the target is unable to use any Move it knows that is the same as yours for the duration.

Contest
clever
Appeal
3
Jam
0
Effect
Temporarily stops the crowd from growing excited.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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