Jaw Lock

dark
Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You latch onto a foe, never to let go. Make a melee attack against a target, doing 2d6 + MOVE dark damage on a hit.

On a hit, you grapple the target. On your turn, you may activate this move against a target grappled this way to deal 2d6 + MOVE dark damage. This move can grapple targets up to two sizes larger than you.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Something went wrong...

You can help by reporting this error!